Thieving
Thieves learn all about stealing valuable items like coins, jewellery or letters directly from their victim, but also things from market stalls, tables, chests, etc. They need to be deft and quick and careful, if they don’t want to be catched.
For this ability, your skill points directly affect the probability of success of your actions.
It depends on how many points you have and how many the other person has.
You add the points of your speed, your dexterity and your thieving together.
Whoever has the higher number can decide how the action will go. If you both have equal points, the victim can decide.
When you have 15 or more points on thieving your points on dexterity count double.
An example:
Your stats:
Thieving 8/25
Dexterity 6/25
Speed 7/25
You have 21 points
Your opponents stats:
Thieving 5/25
Dexterity 8/25
Speed 6/25
He has 19 points
You have more points, which means your action succeeds.
To avoid that this, especially in higher levels, gets out of control, you can only steal one item at a time. With every successfull theft you get, temporarely, a minus point, which you have to subtract from your points.
Temporarely means one ingame day.
Example:
You have 21 points, your opponent has 19 points. On day one, you steal his necklace. You now have 1 minus point which means you only have 20 points now. You steal your opponents wallet. You now have another minus point, which means you have 19 points. You cannot steal from this person today anymore, unless he allows it. On day 2 you have 21 points again.
Furthermore there are diffrent levels of stealing. It takes more skill for example to steal someones socks out of their shoes than to steal their hat from their head.
You need:
At least thieving 3 to steal: out of their pockets or bags, hats
At least thieving 5 to steal: jewellery (except necklaces)
At least thieving 10 to steal: Necklaces
At least thieving 15 to steal: Weapons
At least thieving 20 to steal: Clothe